Hero11 Fantasy Cricket Rules and Contest Types
One contest, one real match. This page explains the squad budget, the contest shapes, the point categories and the lock time that ends all editing.
18+ only · v1.13.f675 · 3.14 MB · Android 7.0+

Building a squad
The builder gives you a credit budget and a cap on players from one side. A strong squad on paper that breaks either rule simply will not save, so the constraint shapes the team more than any single pick.
- Credits — every player costs credits; the total has a ceiling.
- Per-side limit — you cannot fill the squad from one team.
- Role mix — batters, bowlers, all-rounders and a keeper each have a minimum.
- Captain and vice-captain — two slots that score at a multiplier.
Contest shapes and what they reward
| Shape | Field size | How the pool splits | Suits |
|---|---|---|---|
| Head-to-head | Two entries | Winner takes the pool | One considered team |
| Small league | A handful of entries | Top few places paid | Steady, low-variance picks |
| Large field | Thousands of entries | Steep split toward the top ranks | Differential picks, accepting most entries win nothing |
| Practice | Open | No money involved | Learning the flow before paying anything |
The prize split is printed on the contest card. Reading the split matters more than the headline pool, because a large pool spread across a huge field pays very little at mid ranks.
Point categories
The app shows its own point sheet per format, and the sheet is the authority. The categories it uses break down like this:
- Batting — runs, boundaries, and milestone bonuses, with a penalty for a duck.
- Bowling — wickets, maidens, and bonuses for a multi-wicket haul.
- Fielding — catches, stumpings and run-outs.
- Economy and strike rate — adjustments that cut both ways once a minimum has been bowled or faced.
- Captain multipliers — applied to the two nominated players after everything else.
Lock time, team news and delays
- Check the team news close to the toss. A player left out of the eleven scores nothing at all.
- Edit while the contest is still open. The app clock, not the broadcast, is what governs the lock.
- If the start moves, the lock moves with it, so a rain delay reopens the window.
- After the lock, the lineup is fixed for that contest. A second team needs a second entry.
Match formats differ in how much a single over matters: a T20 swings on a few overs, a longer format rewards consistency. The same squad is rarely right for both.
Hero11 Fantasy Cricket Rules and Contest Types FAQ
How many teams can I enter in one contest?
The contest card states its own limit. A large-field contest usually allows several teams, head-to-head allows one.
When do edits lock?
At the toss. If the match start moves, the lock time moves with it, so the app clock is the one to trust.
What happens if a player does not play?
A player left out of the eleven scores nothing. That is the whole argument for checking the team news before the lock rather than after.
Do captain picks really matter that much?
Yes. The captain and vice-captain carry score multipliers, so those two picks move your total more than any other slot.
Is fantasy cricket legal where I live?
Skill-based fantasy is treated differently from betting across most of India, but paid contests are not offered in Andhra Pradesh, Assam, Odisha, Telangana, Nagaland and Sikkim. Inside those states only free formats apply.
Ready to install Hero11?
The download button opens the promo page for the Android file. The contest button opens the fantasy lobby in a browser.
18+ only · Skill-based fantasy · Paid contests excluded in Andhra Pradesh, Assam, Odisha, Telangana, Nagaland and Sikkim
Why selection beats prediction
Fantasy cricket looks like forecasting and rewards something narrower. You cannot know who will score. You can know who is in the eleven, who bowls a full quota, who bats in the top order, and what a premium pick costs you elsewhere in the squad. Those four facts are available before the lock and they decide more contests than any hunch.
The distinction matters because it tells you where to spend effort. Reading team news is boring and pays. Watching form videos is interesting and mostly does not. A reader who internalises only that is already ahead of someone who has memorised a points table.
The mistake that costs most, and why it persists
Picking a squad before the team sheet is announced. A player left out scores nothing, and the credits spent on him are unrecoverable inside a locked squad.
It persists because drafting early feels productive and finalising late feels like procrastination, when the opposite is true. The information arrives near the toss, so the editing has to as well. Draft early if you enjoy it; treat that draft as provisional.